Monday, October 15, 2012

System Shock 2: in the swing

Another opportunity for an OS Upgrade... I chose Smasher - the ability to do overhand swings. I have no idea what that means, but since my primary weapon is a wrench, let's find out. OK, nothing different on my regular swing, but now when I prime a swing the wrench goes up in the air, and I can quickly smash down with it. Can't wait to try it out.

I'm still annoyed that after putting all these points into Strength, it still takes two swings to take out a shotgun zombie. I hope Smasher or another point in Strength fixes that.

I found another item to research, so I need to go back down to Medical for more chemicals, and to touch a healing table. On this level you can go way to the right for a table, or way to the left, towards Crew Quarters. The left way is better, because there's a whole bunch of upgrade machines there, and the vending machine with the maintenance kits.

Darn, I need just 3 more cyber modules to use this energy rapier. I might as well spend what I can so I can use this laser pistol. It looks like I can only repair items to level 5, but I know it goes higher than that because I've found items higher. My Maintenance level is only level 3, so we'll find out later. It was frustrating at first trying to figure out why there are separate Repair and Maintenance skills - repair is for unjamming, and maintenance is for upping the maintenance level. I have to keep an eye on the maintenance level so it doesn't jam, because I don't want to have to spend any skill points on repair.

Came back to elevator. I found a Psi upgrade module, which I'm dropping off in the elevator. I don't think I'll be using it, and I'll wait for a module more appropriate to this fighter build.

Oops, forgot to get the chemical for my research. Time to go back.

First, its time to dump saves again. I probably don't need anywhere near this many saves, but its early and I don't know what's unimportant yet.

Crap - there's no more Na on this level. I think I need to go back to the engineering area. That's a bit of a hike. The mapping system helps a lot, at least.

Double-crap - there's no Na down here either. Now what? I guess I wait until I find another chemical storeroom.

Moving, I acquire the plot token for this level, which also requires research. I purposefully head down to the far chemical store room - might as well exhaust the distant supplies first.

Now I can afford to raise my energy weapon skill to 4, and use that damn lightsaber. I hope its worth it.

I just repaired (maintained) my shotgun, and it went from 3 to 6, so maybe my current maintenance just does +3 per tool.

There's something that's been bothering me for a long time now: the vending machine says 'Thank you for using Value Rep', but it sounds like its saying 'Value Wrap'.

Time to go wack some things with my light sword. Its good, but its so damn noisy.

Found another chemical storeroom, but still no sodium. Why is this so rare? I should be able to just pick up a salt shaker in the commissary!

I've been carrying around two implants for a while now, for strength and agility. I haven't been sure which to implant. I guess I can get the OS Upgrade to allow two implants. Either way, it seems like they will deplete fairly quickly, and I'll have to visit a charging station. I don't want to use strength, because it might adversely affect my weapons and inventory if that keeps dissapearing. I guess I'll try agility, and leave the other implant in the elevator.

This is crazy but I think I still need two whacks of the lightsaber to kill shotgun zombies. That makes no fucking sense. I have high strength, agility, and energy weapon, and I'm using the lightsaber. No sense.

Inventory getting full, time to streamline. I insert the agility implant - unexpectedly, I can remove it! OK, that's handy.

I drop off the grenade launcher, as I'm not going for heavy weapons yet, if at all. And I guess I can lose the wrench now too.

Later...

I know when I'm in a game, because its all I can think of, even when I'm not playing. I'm slowly getting there with this game, but its not full on. There are too many UI impedances, and there's way too many game mechanics going on. It still comes off as someone trying way too hard to jam everything they could into one game. This was still somewhat evident in the next game, Deus Ex, but by then it was somewhat more reasonable. I think I'll like this game, maybe even a lot, but I don't think I'll love it.

Anyway, back to the game. I have a French-Epstein device, when I drop it on a weapon it says weapon mod 1. The in-game help is no help, let's dare a look online. Oh cool, there's an item recycler somewhere in the game, that turns items into money. I was just wishing I could sell some of the stuff I know I won't use.

Oops, read the list of weapons in the game. I mean, my character is in the military, he should already know all the common weapons inside and out. It was bit revealing in that the site tells you what weapons will be good, and its mostly dissapointing. There's not much in the way of good weapons coming down the pike, I already have most of them. Sad.

OK, I found a site with some really good weapons info [ http://www.gamebanshee.com/systemshock2/weapons.php ]. Its not too spoilery, and gives some good info on what weapon mods actually do for your weapons. Now I'm kind of regretting spending so much on energy weapons. There's no great energy weapon coming down the pike, the laser pistol and sword I am already using are about it. It looks like its worth spending for a point in heavy just to use the grenade launcher, and it looks like some weapons called the crystal shard will be an even better melee weapon than the laser rapier.

I could go back a few saves, but I just don't care to. I'll soldier on with what I've got.

Another neat thing: it looks like Hack skill could really upgrade some vending machines. Lot of good info on the aforemention site, at the cost of some minor spoilers.

Upgraded maintenance, now I can fix items by +4. Bought two levels in Hack, though there's nothing that needs hacking right now.

I'm kind of lost now, don't know where to go. Found another laser pistol, doubles my ammo. More wandering around, frustrated, tempted to look online for a hint. But I know if I keep wandering I will find something. I find a door to section A, and at some point I must have found a keycard to it. Broken vending machine; I think I'll wander back and upgrade Hack to 3. I can afford Hack 4, I'll take it.

Wow, I ran into two cyborg midwives at once, sliced 'em up with the lightsaber without taking any damage.

This is kinda neat - much like I can carry around two laser pistols, and have available the full charge of each, I can carry around several implants, use one up, swap in another. It makes sense, and I like it.

Just getting into Section A, seems like a good time to step off for the evening.

Age of Empires II (2013)

2024.01.15 Age of Empires II: Definitive Edition came out in 2019. Age of Empires II: HD Edition came out in 2013. I'm playing the older...