Thursday, January 1, 2026

status 2026

continued from 2025

2026.01.02 GoG
$1.99 Shadow Warrior Classic Redux (1997)
$6.59 GUN (2005)
$0.99 Necronomicon: The Dawning of Darkness (2001)
$3.96 Shadow of the Tomb Raider: Definitive Edition (2018)
$0.83 Aliens versus Predator Classic 2000 (2000)
$1.49 The Legend of Kyrandia (Book One) (1992)
$1.99 The Cat Lady (2012)
$3.59 Uplink: Hacker Elite (2001)

2026.01.04 Steam
Games get delisted sometimes; might as well add some free ones that have been ony my wishlist for years:
free STAR WARS: The Old Republic (2011)
free Secret World Legends (2017)
free Path of Exile (2013)
free Transmissions: Element 120 (2016)
free PUBG: BATTLEGROUNDS (2017)
free Doki Doki Literature Club! (2017)
free Beneath a Steel Sky (1994)
free When the Darkness comes (2019)
free Cry of Fear (2013)
free Frog Fractions: Game of the Decade Edition (2020)
free NaissanceE (2014)
free Classic Marathon Infinity (2024)
free Classic Marathon 2 (2024)
And some sale items:
$0.83 A Normal Lost Phone (2017)
$0.83 Another Lost Phone: Laura's Story (2017)
$2.49 Slay the Spire (2019)
$2.49 Green Hell (2019)
$3.99 Detroit: Become Human (2020)

2026.01.09 Steam
free Dagon: by H. P. Lovecraft (2021)
free Crusader Kings II (2012)
$12.24 Age of Empires II: Definitive Edition (bundle)
Age of Empires II: Definitive Edition (2019)
Age of Empires II: Definitive Edition - Dawn of the Dukes (2021)
Age of Empires II: Definitive Edition - Dynasties of India (2022)
Age of Empires II: Definitive Edition - Lords of the West (2021)

2026.01.09 GoG
$1.59 Post Mortem (2003)
$1.99 Still Life (2005)
$1.49 Milo and the Magpies (2021)
$2.96 The Syberia Collection
Your order total has been reduced because you already own some of the games included in The Syberia Collection added to your cart. You won't receive additional copies of the games you own. Items you already own: Syberia, Syberia II, Syberia 3: The Complete Journey
Syberia: The World Before (2022)
$2.74 Roadwarden (2022)

2026.01.16 Steam
$1.49 Blackwell Convergence (2009)
$1.49 Blackwell Unbound (2007)
$2.99 Paper Trail (2024)
$0.79 Rusty Lake Paradise (2018)
$3.99 Idle Defragmenter 95 (2025)
$2.99 Observer (2017)

2026.02.03 GoG
$0.99 Everspace (2016)
$1.49 Hacknet (2015)
$1.49 The Council (2018)

2026.02.03 Steam
$1.49 The Long Reach (2018)
$4.05 Dystopika (2024)
$3.74 Risen (2009)
$3.74 Succubus (2021)
$3.99 Star Wars Battlefront II (2017)
$7.99 Ghostbusters: The Video Game Remastered (2019)
$1.99 Divinity II Developer's Cut (2012)
$0.89 Beyond Divinity (2004)
$1.99 Darkest Dungeon (2016)
$2.49 Overlord (2007)

Monday, December 8, 2025

CyberPunk 2077 (2020)

{main doc open on Google Drive, copying here}
2025.12.08 My new computer needs testing, and from what I can tell this is the highest demanding game I have. It seems to pass the internal benchmark just fine.
I start a test play, but I'm fairly certain I am just playing this now all the way through. I have the hardware, this is very high on my list, so why wait.
I don't feel any connection to the game yet, several hours in. It is very much on rails, similar to how GTA V starts out. Maybe it will get more open world later. I have avoided reading about this game as much as possible for years, so I really don't know.
The self-aware self-parodying culture is a little hard to get into. GTA culture is not that easy to get into either because it's so exaggerated, but most of its conceits are at least grounded. This cyberpunk retro future is a little harder to get into, but I am trying. I was very much into Neuromancer, Max Headroom, Bladerunner, etc. so I should be loving this, at least for the nostalgia, but the writing is giving me some pause that this game even understands the source material. I know it can be done; Deus Ex did it early and well.
After the first mission, the ride through Night City is a nice introduction. At least it's a nice intro to the city within the story. I feel a little robbed by the time skip where V settles into a new life in the city, but I guess it's better than just hearing about it. I think of the in GTA 4, where Nico starting a new life is woven into the story. I think I would have preferred that.
Why are there trash can fires in my apartment building?
An NPC just stepped through a wall, earlier someone clipped their arm through another arm. Sad. I thought this game had all the bugs worked out over the years.
I didn't connect to a CDPR account when I started - do I need that?
I am in my apartment for the first time - not quite the first impression like when it happens in Deus Ex 3. Good time to adjourn.

2025.12.10
The UI and the physics are taking some getting used to, and keeping me from getting into the game. It will probably just take some more time.
Was using wired headphone, tried BT headset - very choppy, even after disconnecting phone.
Exit, headphone, restart. Seems OK.

Later. The UI feels clunky and cluttered. I'm never quite sure how long to hold down a key to get a result. Waiting to get used to it.
Taking the time to read any in game text I can find. So far, not very compelling.
I like that I can use my screenshots as wall art, it actually makes some sense.
I have a bunch of weapons already in my armory. Makes sense, but it would have been cooler to start with nothing and build up.
On the computer, several cars unlocked, but I have almost no money. That at least makes sense (but I already have a car).
I don't like how phone calls are auto answered. Let me choose.

Did I check the graphics after doing the in game test? Settings, Graphics, Quick Preset = Ray Tracing: Ultra, which seems to be 9/10. Scrolling down, most everything is maxed out. I'll just leave it alone for now, until I get used to what I'm already seeing.

Walking down the stairs, level by level, I really like crowded it is. More realistic than the often empty feeling GTA 5.
At the gun shop it says i can pick up my .45, but i don't see it, and i can't afford anything but a cheap scope.
Oh it costs $0, I can just have it. It's an Iconic Weapon.
There's ammo lying around, I can just take it? Seems so. Odd, especially with all these people around.
Looking at inventory and perks, i like how attribute points each affect dialogue differently. Skill trees are huge, how long is this game?
Reading the journal is confusing - who is speaking to us? Sometimes it seems like Jackie, but usually it's some nameless narrator, and not even the same one. Is V (me) talking to himself?
The starting mission of V point of view is hard to place, but it may be V himself, but it also seems to be someone at a higher level, more aware of the overall story arc. It's jarring, and more confusing than no story at all.
There's an overview looking screen, seems I'm at 1%.
Now here's a trove to read in the Database. Something to read about everything, but in the same wise cracking overly aware style.
So far, it's just one cyberpunk cliche after another, but this is different: cyberspace itself has become limited by something a runner did.
Too much to absorb at once, back to the game, but I need to come back here often.
In a bag next to some people is more money than I have in total. I can just take it? Yes, no one reacts. Even decades older games than this would have you get in trouble for that, but nothing happens here. Makes no sense. I understand rewarding exploration, but this diminishes the world.
Quick save and load works now.
This is interesting, I backtrack and now there's a crime scene. Touching the police 'tape' makes the cops act like I attacked (reload). Crude; they are marked as talkable to, but I can't talk to even the closest one.
An ad for a matsuri, I look forward to it.
It's rare to see anyone without at least one cyber limb or other visible implant. At least the kids don't have any.
Just like that, I'm outside.
Every NPC seems unique, haven't seen a repeat yet.
I like how the car comes to us.
This city reminds me of something... Transmetropolitan. The more I think about it, this world seems closest to that one, especially with the in your face attitude.
It's hard to stay on mission when I'm free to walk the city. THere's a random firefight in the streets. It seems to be taking the cops forever to put down their targets. I stick around hoping to catch some free loot, and no bullets. It takes a while, but eventually the criminals drop and the cops just walk away. I pick up a strange assortment of what must be minor loot. All the long guns are broken and just break down into parts. Good enough for me right now.
All the 'dead' bodies are twitching like they are just wounded.
You can pet a cat.
I don't mind the little pop ups describing things in the world, but they are crudely inserted in the middle of someone talking. It's very immersion breaking.
I've got points to spend. I'm going plain vanilla for this first run, so I'm thinking more fighter than hacker. Maybe a stealthy sniper.
Long set up for the sim stim event. I missed a bit of dialogue. Do I want to go back that far?
Can't save or load, have to finish the whole set piece of scanning the recording for clues. It takes a while.
Back to 7h 22m, an auto save, this is good. OK, there wasn't much more than I expected. Back to 8h 5m.
That was the most interesting thing in the game so far, doing forensic analysis of brain recordings. But this heist seems way too advanced for the stakes involved. Maybe it is supposed to seem so, to indicate what a desperate ploy this is on everyone's part.
More choices, it keeps getting more interesting. Does the game support all the branching story lines this implies? There could be a lot of replayability here.
I'm starting to sense the depths this game may have; hoping to not be disappointed.

2025.12.12
Back to Lizzie's Bar.
I kind of get what we're doing - stealing some high tech from a high value target, but what are my options? The world is still somewhat confusing, so I'm not sure who I even want to do side quests for. Do I want to contact the miltech agent, and why? Am I  still working on behalf of my fixer, or is this my own side hustle? I already turned down betraying my fixer to work just for the braindance escort.
I'm trying to figure out what role I want to play, and it seems to be a straightforward merc, kind of lawful, at least in the criminal world. I think I'm trying to play a generic main character, and maybe on another playthrough I can specialize.
I wish I could replay why the Miltech agent even showed up on my radar; the context might help me figure out what to do.
I try it out, I can reload, but I don't know what to make of it. Is working with Miltech of any use? I think I'll just skip the miltech story entirely, report to Jackie first, see what happens. Feels more right than jumping in with yet another unknown.
I like how the streets are not as easy as GTA. There you could rob most any car easily, here it's more difficult. And you cant' screw around in traffic as much, because everyone is armed.
A Cyberpunk 2020 Rulebook - that's kind of too meta, isn't it?
Starting to loot all kinds of stuff now. My backpack feels infinite. It looks like I can only actually equip a short, long, and melee weapon, which is a nice change of pace compared to hammerspace.
Turning off cameras and blowing things up is kind of fun - maybe I want to go netrunner more than fighter? assuming i need to pick a focus anyway, but the size of all the skill trees makes me thing i'll need a focus.
There's a lot of random text lying around, seemingly excerpts from books. Feels very Deus Ex.
This game has some dark corners. It would be nice to have a flashlight instead of 20 broken guns in my backpack.
How rude - you go through a door and locks behind you, forcing you into being trapped in a new area with enemies.
After mission, a strange area that looks like it's about to be a boss fight. Is it time for Jackie's sudden but inevitable betrayal? I poke around, go see Jackie, no, nothing happens here. Disturbing.
After I get in my car I'm attacked. I wonder if it's random, and reload. No, it seems destined to happen on the way out of here.
2025.12.13 
At first I thought this mission was way too big for V and company, and surely something would go wrong. But now, it's even higher stakes - they are witnesses to history. Actually, it kind of makes sense; there is precedent in the literature. William Gibson stories often featured low end criminals who got swept up into great events, sometimes getting lost in the process, somethings coming out ahead. Fair game.
Sneaking is very generous in this game. You can get spotted for a second or two, take cover, and it's ok. You can take down an enemy within feet of another one, and then take them down too. Stealth seems overpowered in this game.
Using non-lethal vs lethal doesn't seem to make much difference. Non lethal fits my current roleplay as someone who is live and let live, only using lethal force when necessary. The game doesn't seem to recognize this. Even worse, enemy loot seems to get ruined either way. I know they don't want you accumulating tons of enemy equipment, but it's not realistic. At least you get some token salvage as loot, which is occasionally whole. Older games just let you see perfectly good weapons and armor lying there, that you can't interact with at all.
Reading the Journal text, some of it seems very much from the point of view of Jackie. But a lot of it isn't. So many entries here, I should read more.
Not sure how to spend my character points. I see there is a reset button, but it only works once. But it seems I can add and remove perks with no penalty.
About an hour later... that was quite some set piece. Finally I know the story of Johnny Silverhand. For a while this game was somewhat of a movie. Now that I'm back in control, it's time to save, and call it a day.
2025.12.28 Everything up til now feels like an intro. Now the real game begins. Next year.
2026.01.05 It's next year.
Start with a shower - V is just going to stand there, hands against the wall like a meat popsicle? The shower animation in GTA 5 was better.
At least the news has updated.
Watching TV, trying to get back into this world. One of the talking heads has no voice, though his mouth is moving, and there are still background sounds.
How are you supposed to say goodbye to people. There seems no obvious way; I just back away from them.
Quick searchs seems to affirm this. It feels wrong. Even conversation on rails games like Mass Effect let you at least end the conversation, and often multiple ways.
THis game can be crude. Much like you can't end converation nicely, you can't just stop running and resume walking. You have to just stop moving entirely. It's similary jarring, and there's no reason for it.
Just reacquainting with this world takes hours. I get a dozen quests and there's no obvious way forward, so I'll just poke around. I do what I think this V would do, and revisit people he knows: Misty and Viktor. I familiarize myself with the Journal.
When to start Phantom Liberty? Journal says not now, so when? A very quick check online says something about Act 3, so Ill leave it alone for awhile.
Walking around there's a random encounter I can join, a gang shaking down merchants. Not too hard, had to do some reloads. I thought it was over, getting into a car seems to continue it; didn't know my car was about to blow up. Looking at their loot, they have a note that indicates they know me and want me dead. Who are these guys? Is this encounter done yet?
I take one of their motorbikes. Kind of fun. Something very Akira about this. Yes, you can do a wheelie.
Go meet Takemura again - I didn't do any of my homework at all since we last met at diner.
2026.01.14 played some more last night, trying to do simple things to get back in tothe game.
Just going to get my car becomes a whole new quest. I like Delamain, and helping him get his strays home.
It is a pain in the butt to try to do this without a car. THere is literally a quest to kill time while waiting for my car to be fixed, so this seems intentional. I want to explore car theft, but it's hard to find unattended cars, and I don't want a running street battle that cops could get swept up into.
Running around on foot is a good way to learn the city.
I like how I can't go hardly a block without wandering into some random street enctouner, tjhat I can get involved in, or not. Feels more realistic.
What's not realistic are all the active crime scenes in broad daylight, including bodies on the ground and even a burning car. Meanwhile there's a cop event on the next block, and diagonally across, and they don't seem to notice.
Random encounters don't seem to difficult, and Im accumulating stuff and money. Still not sure what to get, but until I do, might as well have money.
I like the mini tutorial of picking up a Smart Weapon, and it tells you what you need to have to use it. Still not sure if I go Smart or Power weapons.
I'm not sure if this random encounter is done. THe combat is over, but no message, just some money and xp, which could have just been from the fight. Well, at least I have more loot. And they have a car I can take to the next AI limo.
So much for clearing up my cluttered quest list; with every new neighborhood i go in a get at least one call from a new contact, and they always wnat something.
I appreciate the differences in limo wrangling encounters, but the Portal one is really uncalled for. There was a minor Matrix reference in a commercial, and it was tolerable, but having a limo be the AI in Portal is just too damned far. This game is already borderline over the top rediculous. I'll get over it, but I won't forget it.
I get a cop car, and even though there is a cycle lights key, it doesn't seem to do anything to the overhead lights. Another sad comparison with GTA V, but it might just be this car is pretty banged up now.
Is there a look back key? Middle mouse in a car, on foot that's grenade!
The cultural references are getting worse. Now it's Clarice and silence of the flamingos. At least Portal made some sense. I am getting a nice tour of this city, at least, and occasional loot from street fights I can intervene in. The neighborhood near the dam feels like San Andreas; there's even a curious cul de sac.
Delemain mission done - that felt like a great early story quest. Got some good payment and xp, and a good intro to the area. I was kind of hoping my car would be ready now, though, tired of stealing cars.
OK, after some driving, it pops up; car ready.
Time to move on to a story element I should have done much sooner - Jackie's funeral. Reading the Journal, I thought the spicy commentary was from Jackie, but maybe Johnny makes more sense. In any case, it doesn't work; the writing is all over the place.

I'm enjoying my simple playthrough as a fighter, but Im already looking forward to playing through as a netrunner.

Very annoying, I leave Jackie's place, Misty starts up some dialogue, while Goro calls and also starts a conversation - without my even picking up the phone. There's nothing in this story about him being able to override my communication. This is wrong. Reaload, try agin. Yep, same. Broken.

Play with gamma. 2.0 is too much, try 1.2 for now.Jarring go back to 1.0

Fast travel is too easy. Must resist temptation and learn how to get around.
Good to get back to apartment, and offload stuff into stash. Also, I can put off having to sell stuff to relieve encumbrance. Nice that drugs, mods, and junk don't take up any weight - might as well just keep them on person.
Looks like I can rent other aparrments.
When you take a shower you cough blood.
What happ[ens if i sleep? I like the sleep clock, but it seems to just advance time. No more visits from JOhnny.

I should start spending some of these Attribute Points, and picking something of a path.
I like pistols, and want to get a sniper rifle, so I should put points in Cool. This also fits stealth, so it rounds out a package I've already been progressing on. This also fits with Skills progressions, as I seem to be doing a lot of pistol and takedowns. Need to do more sniping, throwables, and attack while undetected.
I think I'm already on my way to being a stealthy sniper, which is something I gravitate to in any game that will let me.
So, no more of the following for this V: assault rifles (that's Shinobi), shotguns or machine guns (that's Solo), tech wepaons (ENgineeer), smart weapons (Netrunner). Staying with the Headhunter path, I need to focus on pistols, revolvers, sniper, and throwables.
Theres no mention of power weapons; maybe that's for everyone.

2026.01.18
I have a Tech Precision Rifle, but I haven't seen a sniper rifle yet. Focusing on hand guns. Time to increase Cool.
I do not yet understand throwables - is that knives and grenades? Are knives consumable? WHere is that tracked? How to reload?
Hitting J for Journal gets me to most info, but where is the Skill tree? Oh yeah, click on attributes to see that skill tree. a direct key might be redundant
Increase Cool to 9, Put 2 Perk Points in Focus. Let's see what that does for pistols.
I should also try and find an interesting revolver.

Finish shooting comp. See that there's a sniper rifle for sale, $12k. I could afford it, but I'm going to test out my pistol upgrades first.

Sometimes you hit F to open a door, sometimes you have to line up a little floating finger with the door panel in game. The UI in this game is a mess.

I go to collect the free reward from Wakako at Cassius' shop. Is it just that Tyger Claw tattoo? There are so many upgrades, it's hard to determine what to get.
legs, Lynx Paws, quieter movement, fits my stealth build, get that.
Buying that wasn't free - so it must be the tattoo. The tattoo allows Smart weapons, which I don't want.
operating system, i'd like to try out the time slowing Dynalar Sandevistan, but I don't want to give up my cyberdeck. I know that's not my focus, but it is handy just being able to scan the area. I'll save scum and try it real quick.
I don't much like it, but for my character cyberware makes more sense than a cyberdeck, so I'll just get it.
face, Kiroshi Sentry Optics Tier 2
skeleton, Bionic Joints, Tier 2+
hands - I'll get the Tyger tattoo just to end the quest and switch back to Ballistic Coprocessor.
At least it's only $700 to switch back.
nervous system, Visual Cortex Support
circulatory, Blood Pump.
Let's see if I can make use of this stuff before I buy anything more.

I'm glad I waited on the sniper rifle. I find one in the next random encounter.
I can still scan, I just can't do any cyber stuff. I'm ok with that, for now.

I didn't add enough Perk points to Focus, doing that now.
Nice, you can refund perks at no cost.

I wander into some area that's quiet, and seems like part of some job I haven't unlocked yet. I think I'll just rewind and leave it alone; don't want to break some future quest. Seems to be some kind of illicit braindance recording studio.

I go back to see Barry - I guess I said the wrong thing; there's a bloody mess on the door.
Or did I not come back quickly enough? Time doesn't seem to pass. Quest givers tell me to hurry up and meet them somewhere, but as far as I can tell they just wait there forever.

2026.01.20 This game has countless controls and variables - but I have yet to see a calendar. Yes, there's a clock, but it seems like it will always be 2077. This gives me even more reason to goof off on side quests instead of the main story.

2026.01.22 I wander into some set piece, one gang fighting another. It goes on and on, no one dying. I notice some health bars slowly going down. Look away to take notes and everyone is gone. Only a few bits of cheap loot remain.

Walk away and come back - now they're back? And not hostile to each other? With their hands behind their backs.

I work on a cyberpsycho mission. How am I supposed to take someone alive while they are shooting at me? Is there a gas grenade or stun gun? I fight the target; she's writhing on the ground, presumably from the cyberpsychosis, but is she still alive? I've been in lots of fights in this game where you supposedly take out an opponent with lethal force, only to find them on the ground, moving around in pain, as if they are merely temporarily incapacitated. Is this a bug, or is this part of the game? You could argue with all the enhancements, people are much harder to kill now, but it seems to happen way too often.
This might be the same kind of careless sloppiness how you can't end a conversation, you can only back away.
Finish mission, check in, it seems I didn't kill her. But there is no in game indication as to how or why. Just feels like poor writing. They didn't have a game mechanic to make it work, so they just hand waved that it happened somehow.

Speaking of cyberpsychosis, I'm glad to see in game some people in this story are pushing back against the cyber fetish. So many NPCs of all kinds (even the homeless) are walking around with a cybernetic arm or leg - why would so many people go along with this? It seems more like a bad prediction from the 80s, than any kind of realistic science fiction. I know there's supposed to be a retro cyberpunk feel to this world, but it often just comes off as dated. And not like Fallout, which proves an alternate history can be made to mostly work.

How much does difficulty and loot scale with my level? In what ratio should I grind up and then do the story, or the other way around? Let's check in on at least old story elements, like the people who set up the job that got Jackie killed and my my brain chip installed. Back to Lizzie's Bar to see Judy. It seems like V would want to get to this sooner than later.
Dollhouse is an interesting idea, but I think it precedes the TV show. Can't remember how far back in cyberpunk lore it originates. Maybe I'll look it up later.
Evelyn seems like a wild goose chase, but the story with Johnny advances a bit, setting up an interesting new conflict with a powerful AI, and engram storage.
Then Delemain calls.
More than enough for one night.

2026.01.23 Sometimes I question if I should have started my new computer with this game. It's good, but it hasn't quite caught fire and stayed lit for long, as I wander away for days at a time. But this is the benchmark game right now (even at 5 years old); so it had to be done.
Thinking about Johnny's story, and the AI that put him in his engram library - that all happened 50 years ago. The world has changed so little since then? Johnny's world doesn't seem that different than this one. At least Johnny's arm looks a bit retro.

Off to the ripper doc to followup on Evelyn.

It's raining. Can't remember that happening before.

I read every bit of text I come across. Just learned that Arasaka released autonomous replicating mines into the sea, which have made sea travel almost impossible. Similar to how cyberspace is now unusable in some way, except locally. Is all this stuff in the source material, which I think is a TTRPG from a decade or three ago?

So much for talking to Judy on phone, she's at Fingers before I am.
Study braindance, go to studio.

2026.01.25 Yep, its in the second line of the wiki page, video game is based on the Cyberpunk table top game. Started 1988 (as the whole cyberpunk novelty was wearing off); based on a bunch of existing media, including the book Hardwired, which was inspired by the book Damnation Alley. Not familiar; added to reading list.
The fourth version of the table top Cyberpunk game, called Cyberpunk Red, is set in 2045 and is a prequel to the video game Cyberpunk 2077.
There is more media that continues on (including an anime) in this universe, but I'm not going to even look at that until I finish this game.
NIght City is based on Morro Bay, a real life small city on the California Coast - which also appears as Paleto Bay in GTA 5.
The Cyberpunk world supposedly diverges from ours in the 80s? I guess a century is long enough for Morro Bay to become Night City, but it feels like a stretch. A lot of the city feels like a real city, constantly being painted over older small cities, but I don't have much experience with this. And maybe later in the game I will find some remnants of the old city.

Enough lore for now, back to the game; time to sneak into some abandoned power station.
Find a copy of the book (though you can only read the summary) "75 Years of Cyberware". Slowly this universe is being filled in. I guess I don't really need to try to read more about it, outside of it. It's interesting to see what the game eventually tells me. I have yet to read the database, which probably has all the answers, but I've been avoiding it unless it shows up in the current to do list. If my character grew up in this world, he should know all this, so it is OK if I decide to learn some more.

Now I'm babysitting an NPC, Judy. Good, I don't have to worry about her health bar (doesn't seem to have one).
This area is thick and fast with worldbuilding text. Feels very introductory, like I was meant to come here as early as possible in the story.

Evelyn rescued.

In the journal, under job Don't Lose Your Mind, "you're short on friends (present imaginary company excluded)". Bet evidence yet that the journal is written from the perspective of Johnny. Still doesn't explain who was writing journal text before we met Johnny.

2026.01.28 Do what now? Pursue the Voodoo Boys connection, to find out who hired Evelyn, or meet with Takemura, to try and contact Ms. Arasaka? There's also Afterlife, to try and find Hellman, who has something to do with the brain chip. Delamain needs help again, there's something to do with car racing, more boxing, and the tarot and cyberpsycho collectibles. Nice that I can choose, but the lack of timer diminishes immersion.

It never seemed to rain; now it's raining all the time.

Find an assault in progress. Fun to stealth around the edges and take down who I can. Drop a body behind a cargo dumpster (non lethal, of course), and it disappears! Important safety tip: loot bodies before carting away. Interesting that the option of putting them in a dumpster suddenly makes it a lethal event.

Filling up with loot, need sell all this junk I don't use (lots of heavy stuff like assault rifles and SMGs). Is there arbitrage in this game - are there better or worse places to sell things? It seems not; everything you find already has a price on it.I head for the nearest drop point, but I can't go a block in this city without some kind of encounter. Oh well, more loot, more xp, more practice fighting.
I walk into some gang fights, wait for it it end. Sometimes I can just walk amongst them and loot, other times they get aggro.

Trying to take out cyberpsycho Ellis Carter, keep dying.
Go to ripperdoc, max out whatever i can, getting more armor.
Still doesn't seem like enough. With some luck I can almost make it, but not quite. Not used to fighting a fast melee unit who can tank faster than I can dish out.

2026.01.29 I back away from Ellis, shot him up a bit, closed in to fininsh with club (unfortunatley police joined in), but he died. I thought this Kanabo club was non lethal. Looking closer, there are two check boxes for "Makes the weapon non-lethal". Is this always active, or do I have to do something during my last attacks?
Reading... it should have worked, I think my mistake was checking the body before calling Regina?
I can't believe i have to do this again.
OK, this tracks. Get him down to 1% and just step away, he just falls down. Mission accomplished.

Time to go for a walk. Pass by a very reflective window, I can see cars and pedestrians going by, matching exactly - but I have no reflection. Disappointing. Clearly my graphics cna handle it so why did they do this?

I've been using the Kongou pistol ever since I took it during the botched heist. Feels right, storywise, but now I'm trying to get into weapon modding. Can I use a silencer to shoot cameras without alerting nearby enemoes? Seems not. Reading a bit, seems like knife might help enemies go back to patrol sooner. Most recommendations involve lots of bonuses to stealth skills and equipment I don't have yet.

Try throwing my knife - how does it teleport back to me? It's a strange way to deal with knife recovery. Would having knife 'ammo' be so much worse?

Someties piles of debris just pop up like someone kicked them.

Glad for all these Drop Points; I can quickly unload junk loot. Doesn't make much sense in story, but convenient. Makes about as much sense as most weapons enemies drop are instantly broken and worth little.

2026.01.30 Sticking with Power weapons. I take the monk rescue job, calls for non lethal. I find a Pax mod (non lethal) in a store and add it to my Lexington X-MOD2 Power Pistol. It's sluggish, but seems to work. Not very stealthy, but effective for now. I hope I don't regret this later. A quick lookup indicates frustration at being unable to remove mods, and something about Pax being hard to find; there have been many updates to this game that have changed things. But I feel this is what my V would do right now.

After all that, I get the 'you shouldn't have killed them' conversation. So what was the point of this mod. Rewind, try harder to do takedowns. Easy.
Why is there a scripted event outside just as I finish this mini quest - a road race? Actually, they're playing chicken; one of the cars goes in the water. I swim down to the car, read a note, get some loot. Back on the dock, all the spectators were already fleeing when I jumped in. Their vehicles are still there. And a bug - a cheering fan on the sidewalk. When I look away and back it's gone.

Bunch of military guys down the street guarding some entrance; first time I've seen a mech. Arasaka van. Further down the street, another of the same group. And some cops checking some waste. I'd rather be somewhere else.
Oh, no wonder. I'm in Arasaka Waterfront.

Another reflection. I see my bike, but not me on it.

Let's go see new best friend Delemain. Its dark in here, do I have a flashlight? Look it up... no, but even more surprising there are no optics choices, no night vision. Seems like a huge oversight (but probably omission, like the reflections).

Working through warehouse. I hate jumping puzzles. I pushed the car but my jump isn't working. Oh, there's a hatch under my feet. I guess I need to put 3 points into Body or 4 into Tech. I'm going Tech, seems like a better match, and maybe I can use the extra cyber stuff.

Let's liberate the baby Delamains. I now have 2 Delamains in my vehicle list:
Delamain Cab (purple)
Delamain No.21 (blue)
what's the diff?
I look in the trunk, there's my stash.
A quiz from Delamain. Some other time.

2026.01.31 I tried both paths with the Delemain job. Interesting how Johnny has a strong moral stance on not killing all the new AIs. I was thinking of going that way, but I was curious what the other path (merge AIs - again, a good sign this is the bad path) looked like, and it didn't feel right. This is my only first playthrough, and I'm trying to do it as honestly as possible, and not try to game the game so much, so I need to stop doing things like this. To be fair though, V was confused as to what to do, but he doesn't get to find out what the other road would have been, and at this point neither do I.
I conclude from this that the game is trying to tell me to align more with Johnny.

Looking back at old screenshots, When I chose "V's Lifepath" under Nomad it says "Honesty, integrity, and a love of freedom" - this is a part of where I got the notion of how to play this playthrough. I'm already thinking of what my Corpo Netrunner playthrough is going to be like. Maybe won't be that different, game feels fairly on rails so far.

Screenshots are being a problem. Not sure if its mostly a Windows 11 problem. Print screen used to work and created a png in  \Pictures\Screenshots\. Not any more.
Win + PrtScr will make a PNG in \Pictures\Screenshots\, and the clipboard.

2026.02.03 Answer Delamain's questions, see where it goes. Nowhere (seemingly). 

After a cyberpsycho mission, walking in the rain, when very suddenly becomes a bright sunny day. Lot of people still have their umbrellas out.

Wandering, found the Arasaka tower memorial site. Feels very 911. Where's Johnny? You'd think he'd show up here at least as a silent ghost, even if no comment. I hear the announcer say the death count as 12k. Maybe he feels bad about. Has he matured since he was chipped? Was he awake the past 50 years? If not, it must feel like just last week for him.

Even my motorcycle has access to the stash. Trunk of car stash was immersion breaking enough. Even GTA is not this silly.

2026.02.04 Continuing to gather tarot graffiti sightings, using the bike. Nice way to sightsee the city.

Come across some weird building surrounded with mines and dead bodies. Disarming mines is fun and easy, and increases Engineering. Good skill, better armor and cyberware.

Wednesday, September 3, 2025

Red Dead Revolver (2004)

2025.09.03
Part of the Red Dead series. Doing a watchthrough before moving ahead to Red Dead Redemption.

Watchthrough choices on YouTube, preferably with no talking, that seem well produced:
by GTA Series Videos    views=3M           posted=7 years ago
https://www.youtube.com/watch?v=_8yxEqmxOvE
"Red Dead Revolver - Full Game Walkthrough [Very Hard Difficulty]"
2:51:43    1080p Premium HD

https://www.youtube.com/watch?v=tGgNipHtysw
by SourceSpy91    views=208k    posted=Jun 3, 2016
"Red Dead Revolver - Full Game Walkthrough - No commentary"
3:38:16    1080p60HD

https://www.youtube.com/watch?v=W-vLDGnjEHI
by D'Flayer    view=12k    posted=Jan 11, 2024
"Red Dead Revolver HD Edition with ReShade Full Game - Playthrough Gameplay"
3:11:27    1080p60HD

https://www.youtube.com/watch?v=WrVy9Vymnzs
by Gamer's Little Playground    views=33k    posted=1 year ago
"RED DEAD REVOLVER Full Gameplay Walkthrough / No Commentary【FULL GAME】4K Ultra HD"
3:26:13    1440p60HD

https://www.youtube.com/playlist?list=PLKFPHM0tJAYgDRcLDocNauyTsILm8rTzy
by ACMANISH    views=73k    posted=4 years ago
"Red Dead Revolver - Complete Walkthrough"
Playlist 24 videos    1440p60HD

I'm noting multiple videos, because one video probably won't be enough. From previous watchthroughs I have learned that some videos may be better or worse quality, but some may be more complete. For example, just sampling the first few seconds of my top picks, I notice some videos start with the intro cinematic, some with the language selection screen, some go right into the first cut scene (I'm assuming). It might seem obvious to go with the most complete (why not start with system boot up), but it might not be the best over time. With a game this linear it shouldn't be too much of an issue.



Some of these are available higher res than my monitor, so anything 1080p should be enough. There's also a remaster 'Reshade' that looks good, but does that make my experience less authentic? I was going to play using the PCSX2 emulator, and this one uses that.

I'm just going to start with GTA Series Videos, get a feel for the game play, then check others. First impression: there's obnoxicons in opposite corners of the screen. I try to ignore it (which mostly works).

The intro cut scene is fine, but quickly establishes the mood as a spaghetti western (ex: Once Upon a Time in the West), and not a drama that just happens to be set during this time (ex: Unforgiven). I assume (and hope) as the series progresses, it moves more from the former to the latter.

I like that there's a tutorial, but it does emphasize I would have to learn a PS2 controller, and I never quite got used to the Xbox controller (only ever used playing GTA on Windows). Maybe PS2 is different, and better, but it looks like a learning curve I'm not interested in climbing for one game.

* spoilers *

Red's origin story is classic for most any genre, but it's heavy handed with the idiot ball - the player of this walkthrough demonstrates that Red can clear the map quickly, but the parents still need to die somehow to move on to the next chapter. The art style is very crude and simple, almost abstract, which is fine for the background and objects, but really bizarre for humans. Red looks normal, but everyone else looks really cartoonish. The action is very early arcade style, with humans taking a dozen bullets to kill. Without fantasy or sci-fi excuses, humans acting as bullet sponges knocks me right out of the story.

Speaking of story, where did it go? After the initial family farm scene, there's no more story, so I may need to start checking other videos. I do enjoy the little interstitial drawings and animations of newspapers describing events and purchases made from catalogs. You need that because the game is not building much of an atmosphere.

I've got no problem with the Dead Eye game mechanic; I liked the way it worked in Max Payne.

Next video has some more detail, but still looks like a lot of just action set pieces roughly crammed together. The dueling section seems like a controller headache. Finally, someone goes down with a single rifle blast to the face at close range. I wonder how later Red Dead Redemptions will handle this issue. I have to assume they found a reasonable solution that doesn't feel like you're playing an arcade game from the 80s.

A character mentions sending a telegram ahead of Red. When did this technology reach small towns in the west? Wikipedia: "By 1844, the Morse system connected Baltimore to Washington, and by 1861 the west coast of the continent was connected to the east coast." Better question - when is this game supposed to be taking place. It's kind of late to be asking, but what text should I have before even playing this game? Was there a manual? I may be taking spoiler avoidance too far in this case.

How are we moving from one scene to the other? I assume each video creator is editing it out, but there may not actually be much to see. After action there is the newspaper update and the store, where it seems certain purchases can unlock more of the story. I'm still looking for a story that's probably not there.

I would like to go looking for additional materials, but I'll probably spoil what little is left of the story.

This part is different - you're on a train, and can walk around and talk to people, almost like an RPG.

The ReShade makes this game look so much better. You can make out so much more detail - was that detail always there, and just under a muddy yellow filter? I can finally read the whole newspaper, and see the showdowns that are being unlocked with purchases. Is this video using a different soundtrack? 

Watching Red's origin story for the fourth time now, why didn't they name this story Red Hand Revolver?

His name from the beginning is Red. His hand later becomes red. This game doesn't seem big on subtlety.
And why does he have Naruto style whisker scars on his face?

Watching the fight on the train; now there are health kits.

Should I be paying attention to names of people and towns, weapons and stuff? Will this be part of RDR lore? There's no way to know from here. There's probably an RDR wiki, but I don't want to risk spoiling RDR1 or 2. I'll try to pay a little more attention, but everything seems so disposable here.

And now it's a platformer, ducking and jumping.

Finally, horses. Will there be riding in this game?

The music is different across videos; could be for any number of reasons. It's also interesting to see different play styles. I didn't even really know melee was an option. Players solve problems different ways, with different levels of experience. It doesn't look especially complicated, and I think I'm getting bored already.

Sound effects are mostly good, and the voice work is adequate. For every interesting death rattle, there are enemies that utter whole sentences after being shot in the face a bunch of times. Some voices feel right out of a western movie, some feel like blind or phoned in line reads.

The physics is really out the window now, with enemies jumping off horses up to the top of the train, ready to fight.

I like the ReShade visuals, but the music feels like an add on from somewhere else (it is), and its turned up way too loud. I can't even hear what the NPCs in town are saying without subtitles, and I have to turn to the other videos.

The clown camp level should be much more offensive, but at this point in the game I'm just not that invested. Having you play as an NPC you rescue is interesting, especially if it means exploring a different play style.

Some players don't wander around town and talk to NPCs, and just go straight to the next scene like it's their job. I like an explorer, so it's good to have several videos going. One player goes to the gun store where there are things other than guns, things that can unlock journal pages. What is that? Have I missed any so far?

Ah, a saloon, another western staple. More journal pages for sale here. You can buy dead eye upgrades here too. Red Eye... is 96 proof.

It's interesting to compare the run times so far:
Do the longer times indicate things like more time spent doing story stuff, or just less efficient combat?

I need to know more about journal pages.
https://reddead.fandom.com/wiki/Sheriff_Bartlett%27s_Journal

"Sheriff Bartlett's Journal is accessed from the main menu of the game. The Journal contains detailed information on every character, location, and weapon in the game, all adding up to 365 pages total. The title page heading is "Journal of Sheriff Bartlett".
A small number of pages are available from the start of the game. Players can unlock more pages by purchasing items from shopkeepers, using cheats, completing missions in story mode and Bounty Hunter Mode, and playing Showdown Mode itself."

This makes sense. A lot of the heavy lifting for the environment can't really be done in game, so there's extra text if you want it. And the video walkthroughs can't really do all that text in video, so I'll have to read it along side, and try not to get ahead of what I'm watching. Just browsing through what I should have seen so far; it's hard to avoid spoilers.

2025.09.08
There is a manual with some actual story text.
https://www.video-games-museum.com/en/manual/Playstation%202/55234_us-Red-Dead-Revolver.pdf
So, when Red picked up his dad's gun the scorpion got branded onto him - I would have never gotten that from the cut scene. Maybe they showed it, but I couldn't make it out. Still no explanation for the facial scars. Some explanation of how the story immediately goes to adult Red, the bounty hunter, but not much more than you see in game.

I really should have looked at the manual first. It's not really a spoiler. If you would have bought the game at the time, you would have had to look at this. The game mechanics of purchasing to unlock the story is right there, the journal, the bounty system, and even a picture of Red on a horse. There's a picture of a journal page - still not sure where to find that, and read it without spoilers.

The very first weapon description is Old Pistol from 1875, helping place the date. There's quite a variety of weapons, like bow and arrow, and a gatling gun.

https://www.youtube.com/watch?v=Yexgp1QpP6A
"Red Dead Revolver (PS2) Full Playthrough (No Commentary)"

I find another playthrough, scrubbing through I find some new (to me) video of Red in a general store, purchasing items that unlock showdowns and journal pages. It would be nice to be able to find a well organized way to look at this in game order. There's a bank - you can buy a saloon in Widow's Patch!? That feels very RPG for such a linear story.

Part way through chapter 8 you jump a bridge, catch the edge, and mantle up. You are then suddenly in a one on two duel, everyone has taken their places and you are just standing there. I was just starting to get that guilty feeling of watching a playthrough instead of playing it myself, but these little frustrations make that go away.

Another frustration I'm glad to miss out on, it looks like it takes the work of two playthroughs to unlock the whole journal. Now I'm just piling on excuses, because if I did a playthrough myself, reading the remainder of the journal would be no big deal.

The wiki
https://reddead.fandom.com/wiki/Sheriff_Bartlett%27s_Journal
is good for reading the journal as a text summary, but impossible to read without spoilage. I'll review that at the end. What I want is something more like you would see in the game. This is the best I found for now; the chapters are too much information, but I can quickly gloss over those and go to just the section I need.
https://www.ireddead.com/reddeadrevolver/guides/journal-entries
Actually, not so much - the screenshots are nice, but it's easy to drift into a new territory I haven't seen yet.

2025.09.12
Reading; showdown levels are just in multiplayer?

2025.09.17
Picking back up with [Yexgp1QpP6A] at 1:17:30.
Chapter 8, boss fight, endless bullet sponge; bored, fast forwarding through repetitive fight.
Try the reshade [W-vLDGnjEHI], maybe the fight will be more efficient. Even weirder - there's an NPC you meet that sells you health and follows you. Doesn't seem to come up again. This player is a better fighter. Has more money when returning to town, if that is any good measure.
The news crier says something interesting: Rogue Valley to be renamed after bounty hunter. That just feels like something that's going to come up in future RDRs.
The ReShade player seems to be ignoring story. Go back to PS2 player to see current Brimstone free roam.
Now a 3 on 1 duel in Ghost Town. Having the last boss be a hanged man who survived and wore his noose like a tie was cool; coffin Gatling gun guy not so much.
Annie Stoaks; rescuing her animals from a burning barn is different, and I like it. I also like the way stories and characters intersect. I hope they do more with this.
Bar room brawl starts promising, gets tedious.
Story time is good, but why are the graphics suddenly so bad... ah, cut scenes must be pre-rendered, the reshade can't fix them.
I like playing as NPCs, didn't expect General Diego (who I assume is an antagonist) would be one of them. The cannon game started interesting, got silly (this is a trend).
Finally, the revenge story has taken shape. When do I get to ride a horse?

2025.09.19
While browsing YouTube this came up:
"Red Dead Revolver PS2 (Capcom, January, 15th, 2002 Preview Build)"
[https://www.youtube.com/watch?v=EEOVtc3VdHI]
And I thought the Rockstar version was crude; it looks like GTA 3 in comparison to the Capcom version.

Back to the watchthrough, finally Red gets on a horse. A horse which was just quietly standing and waiting in a church ruin. Horses are cars in Westerns, I know, but still curious to see how this works.
Instant idiot ball as Red gets knocked out and captured, and then we play as Shadow Wolf.
This is interesting - wouldn't have known this if I didn't just watch the Capcom work-in-progress: the place in the next cut scene seems to be the same place as the tutorial in the previous version. I don't think it means anything, but it's a little something extra I wouldn't have known.
This is a nice time and way to introduce stealth fighting.
First boss (Grizzly) seems to be the guy from the old tutorial. Another fact that's probably useless. Was that a scalping?
Now its Red's turn to stealth. Instead of all the tutorial front loaded, it's drip fed as you need it in the story. Feels more and more like future Rockstar products.
You meet guards who are asleep, you can walk up to them and put your gun against their head, and of course that won't kill them. It takes 3 more headshots. Another 'glad I'm not playing this' moment. It works the other way as well, as you too can shrug off countless shots.
The mine fight was way long. Next up, Buffalo Soldier. At least the game keeps changing things up.
The fight against Colonel Daren seems almost anti-climactic, but the loss of Wolf adds something to the simple revenge story. Is Red going to die at the end also? Were you supposed to think Red was going for the scalp when he walked Wolf's knife over to Daren's body?

Some players play better than others, have more money, buy more stuff and upgrades. Some use better tactics, and show much practice. For such a simple game, it seems like it can be quite a time sink for what you're getting out of it.

Armored train chase. I like a horse than can take a cannon ball with you, and still come back to you lying in the grass, and wait for you to get back on.

Battle Royale. There are 4 high level entrants - where did they get all these nobodies to volunteer to get killed? 2 of the 4 finalists are good guys, how are they going to... oh, just disqualify them. OK.
Nothing more frustrating than killing an enemy, and they just get back up and you have to fight them again. Is Mr. Kelley supposed to be the human version of Puss in Boots?

The battle in the mansion is long, but the ending wraps up quickly, and as expected. Red walks off with the Scorpion, his revenge, and not much more.

Now I can read some text.

https://www.video-games-museum.com/en/manual/Playstation%202/55234_us-Red-Dead-Revolver.pdf
Reading the manual would have taken a lot of the guess work out of how the game works. And it's not even that spoilery.

https://www.ireddead.com/reddeadrevolver/guides/journal-entries
100%'ing this game is 100%'ing the journal.
For such a simple game there are an awful lot of named characters. Not even going to try and guess what I need to know for next game in series.
The Sheriff keeps a very nice scrapbook. I don't know why they bothered writing a bio for every mini boss; they don't seem discernible in the game, and the non-diegetic text doesn't connect.
Lot of guides on this site, including a full walkthrough in text form. This makes for good reading, and would have been a fine thing to read along with the watchthrough. Lots of little tidbits here, including some surprising ones like bullets drop over long distances.
After you play the game once there are not much further reasons to play, but there are harder modes, more chances to unlock things, cheat modes, etc. The strangest unlock is "Red Wood Revolver Mode" where you can play as a wooden character "Manny Quinn." This feels like an inside joke that was left in the game for some reason.

https://www.ireddead.com/reddeadrevolver/news/complete-walkthrough-for-red-dead-revolver
This is kind of interesting.

2025.09.20
This might not have been such a bad game to play, but for the endless grind of shooting the same enemies over and over, in an environment that doesn't make sense for that. It's one thing to do that in a sci-fi or fantasy game with shields, armor, etc. but a game where you need to keep head-shotting bosses so much you lose count just feels stupid.

More text: https://reddead.fandom.com/wiki/Red_Dead_Revolver
"Set in the 1880s" - I've been curious what year this was set in. There are in game weapon descriptions from the 1870s, so 1880s works.
"Red Dead Revolver was released to mixed reviews, gaining praise for its western aesthetics, uniqueness among the third-person shooter genre and story, but criticism towards its outdated gameplay elements, repetitive action, and difficult learning curve." This sums up the situation perfectly. This game was already outdated for its day, but there's still something about it.
"The entire story of Red Dead Revolver takes place in the Revolver Universe, a continuity separate from the Red Dead Redemption canon."
"Red Dead Revolver remains the only title set in this universe, as the franchise was eventually rebooted to explore new narratives and themes within an open-world Western setting."
Interesting. Apparently nothing I learned here matters in RDR, but it still matters to me as it's spiritual predecessor. This is not surprising coming from Rockstar, where I'm already used to things like this in the GTA series.

https://reddead.fandom.com/wiki/Red_Harlow
"Red Harlow seems to have been named in honor of the Red Wolf Tribe by his mother."
I'm not sure I made that connection, that's useful. Not sure why that should carry over to Red Dead Redemption, but I can't look into it further without spoilers until I actually play RDR.

While going down some rabbit holes of links, I come across a wikipedia entry about The Quick and the Dead (1995 film), a Western about a Battle Royal style competition in the the town of Redemption. The whole contest feels very shoehorned into the game; surprised they didn't use the Redemption name now instead of next game.

reddead.net seems long dead, one of the last big captures:
https://web.archive.org/web/20120506085525/http://www.reddead.net/forums/index.php/board,25.0.html
Interesting find: people think Gun is a better predecessor to Red Dead Redemption than Revolver.
It's from 2005, just a year after Revolver, and it's on Steam.
https://store.steampowered.com/app/2610/GUN/
Maybe I should play this next, before RDR. It might be a good substitute for not having played Revolver.

2025.10.07
The Making Of Red Dead Revolver Documentary
https://www.youtube.com/watch?v=Qx8k0gtZnY0
this just feels like a rehash of the Polygon article; skip

I think I'm done here. Revolver happened, so I need to know more, and I probably gave it more time than it was worth. Back to the series.

Wednesday, July 16, 2025

Red Dead series

Supposedly RDR2 is one of the best games ever, but I am not ready for it. First, I need to play or watch the previous game(s), then I need a machine that can play it. 
For the old games my newish computer is fine; for RDR2, we'll see how it runs when I get there.
Starting with the obvious, the wiki entry, but trying to avoid story spoilers.
https://en.m.wikipedia.org/wiki/Red_Dead
what is in this series:
* Gun.Smoke, 1985, Capcom, for arcade
* Red Dead Revolver, 2004, Capcom->Rockstar, for PS2 + Xbox
* Red Dead Redemption, 2010, Rockstar, for PS3 + Xbox360 (2024 for Windows)
* Red Dead Redemption 2, 2018, Rockstar, for PS4 + Xbox One (2019 for Windows)

I have RDR and RDR2 in my Steam library; I could install and play right now. But what do I need to know about Revolver or the game it was inspired by? Is this something that can be resolved with a few YouTube videos, or maybe even watching an entire playthrough? Can I emulate? I'm OK with playing old games, as long it is good and worth playing, and I can safely get an emulator going.

Reading...
"Red Dead Redemption's Curious 8-Bit Origin Story" (Oct. 20, 2016)
[https://www.vg247.com/red-dead-redemptions-curious-8-bit-origin-story]
Good overview, links to the following 3 videos.

"Red Dead Revolver - E3 2002 Trailer" (video from 2002)
[https://www.youtube.com/watch?v=NMRkVyuzG54]
I know its a work in progress trailer, but it looks really muddy and boring

"Red Dead Revolver Retro Commercial Trailer 2004 Rockstar Games" (video from 2004)
[https://www.youtube.com/watch?v=GKFljamGsCw]
Also looks muddy and boring, but maybe a little better

"Arcade Longplay [638] Gun.Smoke" (video from 1985)
[https://www.youtube.com/watch?v=gZ4LUuk1kAc]
Something about this feels familiar, and its not just the similarity to Commando (same year). I think I may have actually tried this in the arcade when it came out. Back then, if I encountered it, I would have.

The above articles' point, that Revolver has a strong arcade heritage, is made clear in the videos. I don't feel like I need to play Gun.Smoke at all; there's nothing there.

"How the Red Dead franchise began" (Oct 17, 2018)
[https://www.polygon.com/2018/10/17/17986118/how-the-red-dead-franchise-began-angel-studios-capcom-rockstar]
Finally, the series name makes sense - it's Engrish. Red Dead Revolver was born at Capcom, and the boss just thought it sounded good. The American development company they were working with then tried to make it make sense in the story. The company then got bought by Rockstar, and Revolver went with the purchase.

2025.07.31 I need to decide: acquire and play on an old console, play use emulation, or watchthrough.
https://www.reddit.com/r/RedDeadRevolver/comments/1hfwq0h/how_to_download_red_dead_revolver_on_pc/
    "Use PCSX2"
      [https://pcsx2.net/ https://wiki.pcsx2.net/Red_Dead_Revolver]
https://www.reddit.com/r/reddeadredemption/comments/fzkelu/how_to_play_red_dead_revolver_and_rdr_1/
    "Xenia-Canary, a xbox360 emulator to play the game better than in xbox360 because you can play at 60+fps using the emulator"

2025.09.03
The PS2 one seems more established, and safer. But even with that, it's hard to trust emulators on my main system. Maybe if I had moved on to my next system, and I could isolate this pc, and could wipe it when done. My old computer is too old, and not ready for repurposing yet, but maybe it would run OK on there.

I could just get an old PS2 and a copy of the game. Checking facebook and ebay, about $100 for the hardware, and $20 for the game. But then I would be trying to play with a really old clunky console, and trying to learn a controller I don't know.

I've already wasted enough time. I'll do a watchthrough, then move on: Red Dead Revolver (2004).

2025.10.07 Done with RDR. It's OK, but it's too much of a console game, and I'm glad I could just get away with a walkthrough.

Friday, May 23, 2025

Diablo 2 (2000) Resurrected (2021)

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game Diablo 2 Resurrected {2025.05}

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copy everything below this line to  Diablo 2 (2000) Resurrected (2021) }}


2025.05.23

I need something new but not too new, fantasy not sci-fi, and maybe more action and less rpg. Seems like time for Diablo.

Going through the blog, updating the big list, checking battle.net, wikis, etc.

The obvious next move is Diablo 3, but I bought and haven't yet played Diablo 2 Resurrected (i.e. Remastered).

Minor note, need to reconcile roman vs arabic numbering in the list and blog - don't want to have to search for Diablo 2 and Diablo II, etc. every time.

Rereading the lore; simple but good enough. Avoiding spoilage for D3 and on.

Where's the Diablo 1 remaster? Some rumors, nothing on horizon.

What does D2 remastered have: graphics toggle old/new, shared stash (so don't need mules?), auto gold pickup... that's it? looks like a few more small updates.

I should check it out before moving on. 30gb! While D3 is only 17gb.

While downloading can check out https://www.reddit.com/r/diablo2resurrected/

I like the advice of go in blind, play however you want, then read about builds and use a respec.

Should I play offline or online?


I don't know how much of this I'll actually play before moving on to D3.

Maybe I can try an alternate to sorcerer? Anything other than sorc feels like a waste of time.

How about trying a fire build? I always used to go cold/lightning.


I was going to just dive in and play a fire sorc but this long download has me reading while i wait...

https://maxroll.gg/d2

https://maxroll.gg/d2/guides/sorceress-leveling

yeah, definitely want to try fire based avoid cold, some lightning for alternate element.


most classes seem boring, but this might be interesting

https://diablo.fandom.com/wiki/Summonmancer

2025.05.24 i think i tried playing summonmancer once but on whatever old system it was things got laggy. should be no problem now. i have to try at least one other character to see how item sharing works.

setup. gamma, keep at middle. corners, already ok.

watch the intro. often interesting how updated graphics are need just to so it can look like how we remember it.

screenshots (print screen) go to \Documents\Diablo II\Screenshots\.

Options Video. Graphic Presets = medium. set to Very High.

NVIDIA DLSS was off by default, still off after changing Presets. leaving it and all other settings alone, for now.


So, offline or online? While looking I find something about Diablo 1, a fan made remaster called DevilutionX. It does look good, but maybe another time.

Offline is the more casual, story based game I'm looking for right now.

After I've tried D3 maybe I can come back this way, try D1 again.

Necro time! Name... got nothing, so uh... Edgar.

I love the music, but I can barely hear Warriv's intro. Turn it down to 60%.


getting some quick build advice

https://diablo.fandom.com/wiki/Summonmancer

https://www.icy-veins.com/d2/summoner-necromancer-build


Raise Skeleton and Skeleton Mastery seem to be most of this build, with no more than a point in most disciplines, with many skipped. I'm playing for fun so I'll probably try more spells than i need.

Strength and Dex just enough for gear, all to Vit, non to Energy.


first impression of Necro, its a bit boring just watching my skeleton running around doing all the work. i like the little bony sounds they make just walking around.

interesting that i can bring my skeleton crew with me into town.

key commands coming back. had to think about sprint for a second (control).

ok, it took a few levels, and a few more spells, to learn that necromancer is boring. even when archers are almost killing me, i'm just trying to stay alive while minions do the work. unless i learn something new about necro i'm done with this class.


anything else before i try fire sorc, and then leave for D3?

i'm reading about fire paladin, frozen bowazon, fury druid, etc.


might as well move unused stuff to Shared in the Stash.


next up is Paladin. seems like Zealot might be best for me

https://diablo.fandom.com/wiki/Zealot_(Build)

i dub thee... Knecht


i finally got around to pressing G for legacy graphics. once again, the modern graphics is how i remember it.


Paladin is not my play style, but it's already more fun than Necromancer. I like the simplicity of just bashing things, but I"m still figuring out Pal 'spells'. It's basically just offense and defense enhancers.

I thought i could always have an aura active, and still use attack spells, but it seems like either or {note: no, i just have it set up wrong, see below}

so for now, keep the Might aura running for regular fighting, and switch to shield bashing (Smite) or increase damage for some small self damage (Sacrifice) when necessary.


I normally like to play with laptop nearby for notes, but any glare really disrupts the darkness on screen. I have to switch background to black and almost keep lid down, and shut down lamp.


entering level 2 of Cave... have to stop. reached that point where time has stopped passing.


2025.05.25 load in Pal, is Town Portal to level 2 of Cave still there? I didn't expect to find it, and it is not there. That's fine, there are waypoints. The mobs are back in previously explored areas - that was somewhat surprising. I forget how leveling and grinding works in this game. I though repeating areas was more a multiplayer thing, not a single player offline thing. This is good for grinding.


to keep aura running while using abilities: Right Mouse Button is the aura, Left Mouse Button is the special ability. but this means my LMB attack is always costing mana, vs the 'free' normal attack.

if i'm just grinding, normal attack + my aura is fine.

for challenging fights, i'll want to switch LMB to a special attack, while aura still running on the RMB.


Level 12, I have lots unspent: 50 stat points and 8 skill choices. I've just been using what i got, and waiting to hit a wall before i decide what to spend it on.

Level 13 time to try Zeal. It seems effective, even with minimal skill points. It also runs out of mana fairly quickly in a big fight. Am i just supposed to always be drinking red and blue pots all the time? At least once the mana runs out it's just a regular attack. So I never put points into energy? It should seem useful, but maybe i'm missing something that will be addressed later with equipment... it seems people rely on the natural mana increase of just leveling up, and equipment.

2025.05.26 I don't know how much further I'm going to go with Paladin, but it seems like at least to Andariel. And I'm looking forward to seeing Lut Gholein.

At least character testing is feeding the shared items in the Stash, so my other characters can get an even faster running start. Not that there's much needed in the beginning.

For now, I might as well keep pumping up Sacrifice as my better than normal but not quite needing to go all out attack.

reordering my attack quick buttons to F5 normal F6 Sacrifice F7 Zeal F8 shield bash

My first death (to a frost nova on mob death). Wow, didn't realize how much gold penalty (1900, don't know how much i was carrying). resurrect my hire, 750. find my corpse, pile of 11k gold.

2025.05.27 my biggest problem is equipment. i hope Andariel drops something good.

the game looks so much better at night with almost all lights out. I wonder how it would look on OLED.

you have 2 weapon/shield slots. for my second set i'm going with leach (steal life) and thorn (return dmg).

more and more i find myself playing the tank while ranged hireling does the long distance work. it's interesting to be on the other side, and kind of scary constantly running out of health. time to boost vit.

first encounter with Andariel went poorly. retainer died fast, i died to poison quickly.

after that, not so bad. instead of trying to just shield bash her away from me, i just kept hammering away at her using Sacrifice. went much easier to go on the offense.

found an interesting 2 hand axe; making that my second set for testing. as a tank, i think i'll always need a shield, but i shoudl try it out. later... i really miss the shield. i don't think this will work unless its a really special 2 hander.

I really want to try out Holy Bolt but i don't want to waste a point in it. I'm hoping to find items to let me test out spells. This is true of all classes, so I'm looking to save any items that will help other classes test spells/skills.


Why is a Paladin opening graves and tombs?


2025.05.28 it's time to go to Lut Gholein, one of my favorite areas (Kurast is very close)

I meet Jerhyn, but who I really want to meet is Radament.

Drognan has a scepter that gives +2 to holy bolt. I don't know if its worth 20k; i'm still hoping to find anything with just +1.

As much as I like my rogue retainer, these paladin mercenaries are really good. I can have two auras at once. No need to switch just yet, but maybe when I go back west I'll drop her off at home.


current workflow: in each new area hug the right hand path and move briskly, smacking everything with normal attack (F5, if something tough comes along hit it with Sacrifice F6, if i get crowded switch it Zeal F7, and if something is chasing me push it back with Smite F8. i'm constantly running out of health, and i need something to boost that. sometimes i just stop and convert my mana to health using Prayer (F1, then switch back to boost damage with Might F2. i also sometimes just reload with potions as i find them. if i get i in real trouble i have rejuv potions on the belt, otherwise i back off and manage with regular resources. for now, keep pushing forward to try and max XP and fight better loot.


XP chart says I should be in Normal, Act 2, but it feels slow.


Bashing on Radament is not too hard, but the poison is just non stop, had to withdraw. Some extra anti-poison potions and the two handed axe (lots extra damage against undead) made quick work of it.

A Book of Skill, I don't remember that. And, a Horadric Scroll. Looking forward to getting my cube so I can start transmuting all these gem chips.


The artwork is great overall; really enjoying all the grisly experiments in Radament's lab. Making frequent use of zoom.


I find a Belt of Regeneration to buy; it's only +4 but I'll take what I can get. I prefer to find my equipment, but if there's a function I need...


2025.05.29 saved files are in:

C:\Users\$user\Saved Games\Diablo II Resurrected

i should get into the habit of making a rar from time to time.


book of skill seems non transferable, might as well use it up


How much further to go with paladin? Let's go out into the desert...

I thought poison was bad - lightning kills quick.

starting to find runes.

Feel lazy about having to walk across an entire map to get back to entrance/exit - I still remember being spoiled by teleport. I find my finger reaching for the function key i used to bind it to.

Speaking of sorc, I'm still not finding much of anything to get that character started with.


I can't remember now why I wanted to start a new sorc here at all. Can I just import my old one, visit all the areas, try out all the spells, and just be done with Resurrected?

For now, at least, I'm supposedly trying out other classes I never got around to trying.

Yes, I can import (see reference below). So maybe my old sorc can help out new characters.


Something has improved that I can now have Sacrifice running all the time instead of using sparingly. Maybe it's enough points in Vit, or enough points into Sac that the cost is lower. Level 18 now.


Got cube, what were the formulae again? (https://www.google.com/search?q=horadric+cube+recipes+diablo+2+resurrected)

https://diablo2.io/recipes/

even though i have cube, can't do cow level until finished this difficulty level.


Enjoying seeing characters as they appear in the loading screen with various equipment.


2025.05.30 Not sure what I'm saving items for. Most of the interest is in building up a character, deciding skills and stats, the endless searching for more loot.

It would be nice to have access to higher end stuff, but the buildup is the game.


I"m still often stopping to look at the new artwork, switching back and forth, zooming in.


current workflow: main attack is Sacrifice, aura is Might. keep a hand over potion, sometimes switch on Prayer healing aura. not quite as boring as Necro, but often motionless.

sometimes I'm just sitting there watching the blue ball go down to make the red ball go up. Boring, makes me want to put more points in Prayer. This is exactly like an early Sorcerer putting points in Warmth. You really want to, for current convenience, but everyone advises save your points, you'll get items to help with that later.

retainer is still a bowazon, i think the ranged attack complements my melee, and while still in Normal difficult i can probably just do whatever.


oops, didn't notice my ethereal armor is down to 0, and is doing nothing for my defense. it looks like most workarounds to fix ethereal are closed. there seems to be a way to add a socket, and add a rune of repair of indestructibility; can't tell if it's been patched out of the game. Not a big problem right now, but it might be useful to know later.


Let's try to import. Looking on old computer, I find:

"Z:\Z\personal\software\games\Diablo\2\2012 run\character save\2012.07.13 Daria final .rar"

there's also an entire folder of mules, with names like AMULET, ARMOR, AXE, etc.

it looks i last used this in 2012, got half through Hell/Hell, around level 80, then quit.

cp \D2, 2012 run\2012.07.13 Daria final\Daria.* (7 files) to C:\Users\$user\Saved Games\Diablo II Resurrected\

load in

just like that - she's there. not a great look with that mask.

off mask, save, exit. better, but not as realistic.


It's nice to throw the frozen orb again. They key bindings come back like I just played last week. I visit some places I don't currently have access to - especially Kurast. It's beautiful, of course.


I have some cool items, but not as much as I expected for a character this level. Load in the mules.

let's just start with one, amulet. ok, that works; now all.

wow, that's a lot. i can see why i was starting a spreadsheet on all these items back in 2012.

Despite the large number of mules, it's hard to imagine that consolidating these down would add much value. Having everything named after the class of item is handy.

It might be useful to add some class specific mules. Can I rename offline chars?

I load in each one, talk to Warriv (so he'll stop hovering over each mule), check inventory, and move whatever possible from the stash over, save and exit. Sorting each item from left to right in order of level, for lack of any other useful criteria.

some items are easy, like rings can only be rings, but there are multiple helmets meant for only one class. do i need to make helmet_barb, helmet_druid, etc?


some good finds for my Paladin to check out from the mule library:

2 Angelic Halo Ring, +6 replenish life

Eye of Etlich amulet, +1 all skills, lifesteal

i'm not changing my Sorceress at all right now. Just doesn't seem right; she earned that stuff, the old fashioned way. All the stuff I've hoarded, spread out amongst the mules - that's fair game.



Curious that everything is such a hurry in the story, but you can Go West with Warriv's caravan. At least using the portals make sense, timewise.


2025.05.31 reloading old saves has set me free of this game.

I've been getting obsessed with playing D2 Resurected as if it was some new game, but being able to play my old Sorceress again reminds me how I was mostly done with this game.

It's also a good reminder that it's the journey, and the process of leveling and building and finding, that is the real game. And maybe I don't need to journey so far this time to get the benefit of this remaster, and then move on.


Having said that, I'll probably still 'finish' my paladin, at least through Normal difficulty, but I don't feel like I have to do it all now. D2 can be something in my back catalogue that I just pick up from time to time when I'm in the mood for that.


check optimal place to be to level table, i should be in act 3 by now. boost Sacrifice, push on.


I just notice the icon in the upper right part of the screen. Looks like armor weapon and shielf but what does it mean?


Time to visit Tal Rash - I forget which fight this is. Getting some anti freeze stuff out.

Almost made it, ran low on potions and stamina, second visit just stand there toe to toe bashing on him. Much different than sorc visits, where I'd litter the room with my corpses.


I still like how you can squish worms in here, but you know you can never get them all, and one or all of them could grow up to be future Duriels.


2025.06.01 still thinking about the Duriel fight. if i had just a little more stamina, and more life, i could have made it one go.


Time to go to Kurast, my other favorite city in D2. Great town vibes, but I don't care for most of the area. I especially don't like all those little dudes running around, constantly getting resurrected.

It's still jarring that only after finished up in Lut Gholein do you actually get to see what happened between Tyrael, Marius, Diablo, and Baal. Beautiful, like all Blizzard cut scenes of the past.


I feel a little bad going into the lairs of all these spiders and killing everything, just for some loot and xp. Are they even evil, or in the service of evil, or are they just animals, trying to live their lives? Even worse, they're hardly even attacking me, considering I'm invading their home.


The lore is thick and fast here with all the names and relics to collect, assemble, use to destroy other relics, so i can go bash on some other demon. Just tell me who *doesn't* need to be sent back to hell.


INteresting that it's not just the graphics that change when you switch back and forth, but the sounds too. (ex: sound of frogs and wild life in town are much quieter and subtler in D2R).


I drink Alkor's +20 life potion. I see I have 62 stat points I'm sitting on. If I threw all that on Vitality the extra life would be quite useful, but I'm still holding out for some special armor or weapon to come along. Skills I'm only hoarding 4 points; I know I need to max Sacrifice as my primary attack right now.


I'm not picking up every potion anymore. I usually don't run out, there's always more potions coming along, and the money is not worth it anymore.


This feels like I'm making faster progress than I ever did with Sorc. It's not any extra equipment, I didn't really get much from the mules. Maybe part of it is that I just run straight ahead and engage everything, where as sorc held back to survive and work remotely.


2025.06.02 i think the primary work loop is to advance to the next portal and stop. seems to take 1-2 hours.


i used to constantly be putting a pinky on CTRL to run faster but it seems i am running fast all they time now. is there a toggle? can't find it. maybe this is my natural speed now - always running. i think i have a lot of stamina equipment.


for some time now, the reason i go back to town is not running out of potions, but running out of space. my inventory fills up with unidentified, it's time to go back to town. yet another reason i mostly don't pick up potions now. Also not even picking up Light potions, only Greater. i don't have much use for rejuvenation potions, as i don't need mana - but are they instant? that might be useful.


horrible cracking sound and my attack icon turns red. my ethereal war sceptre finally died.


finally ran into an area i shouldn't have. tons of enemies, overwhelmed.

at least all this stuff i'm hoarding helps with corpse recovery, i can make a whole outfit of recent stuff.


which is helping shape my hoarding work flow. i should keep  a backup set in my personal stash, demote other items to public stash, place interesting items in public stash, and when it gets full, start loading in the mules. i can see why i'm collecting Necro stuff; i might go back to that. i don't know why i'm collecting every class of weapon. maybe i'll play other classes later. i think i'm just collecting for the sake of it.


Sometimes its convenient to chip away at a minor boss's minions from a distance. In the sewer, I sometimes can't even find a path to the boss. I wonder if it might be worth carrying a ranged weapon. Especially something that freezes and shatters minions to reduce their number permanently against resurrection .


2025.06.03 Mephisto is a bit of a dud. Off to Act IV. I leave the Pandemonium Fortress for another day.


2025.06.04 time to talk to Tyrael. why must i face the prime evils alone? why can't "heaven" help? and where is god in all this? where is satan? the top guys on each side are never even hinted at.


i love it when Jamella draws in the air.


2025.06.06 Shared Stash full; time for some mule offloading.

starting to re-org mules. trying new template, can't start with special character? wanted to create _mule_weapon_mace, but doesn't allow. probably why i was using uppercase lowercasenames a decade ago for mules. seems the best i can do right now is WEAPON_mace.

i need to start a section for CLASS_class items.


sitting on 5 skill choices, i can 'finish' Sacrifice, moving it from 17 to 20. i can save further points for the offensive aura Fanaticism.

i got some nice armor (defense 330, been using 122) from the stash, but i need 74 strength. I have 65 saved up, spend 20. Disappointing it doesn't increase my damage that much. and 5 more in vit.

also found something nice in stash for my bowazon retainer, an armor with defense of 260.

switching my regen amulet to a life stealing one, not sure which is better over time. the +1 to skill is nice, improves sacrifice from 2% self damage to 1%.


It doesn't feel weird to raid the stash for shared items, but even though my sorceress has some really nice personal  items, it doesn't feel right to take them off of her, even just to borrow them. not to anthropomorphize them, but to respect the grinding up a character does to become what they are. the tools they keep are part of that character, not my new character. but anything cast aside is fair game.

we'll see if i change my tune if i get stuck in the game, but it doesn't seem necessary or desirable.


It takes minutes of pounding away at Izual, but I'm in no real danger.


my mephisto soulstone is missing. seems like a common bug. yep, cain gives you another one.


2025.06.07 checking the level up guide for my clvl 27, act 4, good. i should stay here until clvl 31.

wow, diablo knocked me out in 3 hits. what's his deal?

he's got a lot going on. holy freeze might help.

i've used a dozen town portals so far, barely got him down to about 2/3 health. i guesss i can keep pushing, but its boring. i could go get some runes for fire resistance and put two in a socketed helm, but that sounds even more boring than what i'm doing now. in some ways this is more boring than duriel.

reading about hammerdin, that would be interesting right now, but maybe not long term.

oh shit, he regenerated - i thought that wasn't supposed to happen. i see i spent too much time away (~5m).

at this point i might as well back off and seek some fire protection, maybe level up some more.

at elast corpse recovery is easy. i see a bunch of stuff is missing from the ground. the loss of corpses would be bad for a necro char. new tip: once you get started on a boss don't take a break.


i need

https://diablo2.io/monsters/diablo-t4312.html

lightning and fire resist.


i could try a weapon that gives me Resist Fire +1 (so no Fire Resistance 75%, instead of 20). My Lightning Resistance is 0%. I have ring for 24 and 17, amulet for 11, rune for 3, giving me Lightning Resistance 55%.

this is already noticeably paying off against demons that use inferno.


2025.06.08


creating some class only mules. format is CLASS_classname, ex: CLASS_sorcerer

this is for any and all items that say 'class only' right at the top of the item.

or, if the item is so heavily weighted to one class there's no point in putting it in the general pool.

it has some line item benefits for a class, but it is still generally useful, it goes in the generic of that item.

ex: an amulet that does not say 'class only', but the only real useful attribute is to a specific class

this is of course assuming that the top line 'class only' tag prevents use by other players - assuming so.


items are sorted left to right by item level, even if lower item is better


sometimes Zeal (hit many) makes more sense than Sacrifice (hit 1x hard), like when surrounded by lesser mobs and summons.

the different auras are making more sense to me, but i'm still not sure what my best combat config should be.


finally, i find an item with Blessed Hammer skill - so i don't have to pay 200k gold just to try out a skill that's not even in my build path.


did i miss adding this belt with lightning -21? now fire and lightning resist both 75.

Diablo so much easier now, i think i only used half a dozen town portals. i can even tank a red lightning bolt at point blank range, though it costs me all my health. learning his pattern, you can just outrun, mostly tank the fire, and smack away.

already looking forward to Harrogath.

what loot did i get amongst all these yellow items?


so many little quality of life improvements, not sure how many of these existed last time i played. enjoying holding shift over an item to make direct comparison, even with retainer items. my retainer gets a Hellclap war bow. i get some better boots, with some lightning resist and +gold +magic find.


watch cut scenes. that's the end of marius, and the end of the leader? of harrogath.

these short movies look beautiful, and seem interesting, but they bear less and less scrutiny over time. did Baal really need to interrogate marius and have him hand over his soulstone, when he could have just taken it? if they made it part of the lore, that the stone has to be freely given, that would have made it interesting.

and that guy they send out to dump exposition (obviously the only point of this exercise) and get killed messily by Baal is bad, but why do they also extend the bridge to the enemy? it wasn't even needed for king exposition to walk out and make his last stand; he stayed in front of the front door.


Malah sells Greater Healing potions, which is all i use now. She has some nice paladin weapons, but at 500-700k, i'm not spending all my money just to try a skill i don't have.


if there's such a good protective warding on the town, why are rando barbarians outside fighting in a disordered way? why not just stay inside? other than to be there as a distraction for me.

this town is a good addition to the story, but its not layed out nearly as carefully as other towns. i talk to half the townspeople before i even find Cain, and even then i have to piece together the story. which is fine, but it hasn't been that kind of game.

while it is cool to amass a growing army of barbs, it would be better if they just went home. at least the rescue mission makes sense.


this first intro area is enormous. the mobs aren't tough but they are many and the damage adds up. time to switch from resist gear to life gear.


stash crowded, going through gear. every item has to have a reason to stay in my Personal Stash (usually resistance or freeze protection), or it gets demoted to Shared Stash, to be distributed to mules. decluttering, just like real life.


what is this portal to Abadon, why can't I enter? there's another one, Acheron. don't seem related to active quests.


I'm trying not to get stuck grinding, and just focus on the task at hand. It seems like if you just do that, the levels come along as needed.

After Diablo I can now see the end to this. Finish my Normal paladin, then leave for a while, maybe coming back some other time to do an Amazon, and maybe a fire sorc.


2025.06.10 i can go in the hell portal, but you have to be in the right spot. takes a bit of clicking.

i find a crossbow i like. trying it out, could be interesting.

some of the mobs in here are tough enough to get us killed.


2025.06.13 offload some gems. i should get into the habit of doing some offloading every time i play.


i really enjoy Evil Urns. interesting to see what pops out.


this is kind of ridiculous, i'km sitting on 70 stat points and 10 skill points. but i'll just keep going; until i get stuck on something why worry.


2025.06.14 finishing the Nihlithak and Anya story is nice and all, but its a lot of back and forth through mazes, and then to find the next portal so i can pick up from there next time. still, it's nothing as complicated as drawing pen and paper maps one square at time like the old days.


Level 34, i can stay in Normal Act 5 for half a dozen more levels, though i'm only two portals from the end.


let's recheck the build guides: maxroll says max Zeal first (oops), icyveins suggest Holy Fire - what?

either way, its time to switch from Might to Fanaticism, and start boosting that and Zeal.

oh that's weird - game let me buy Fanaticism up to level 5 but it's still grayed out because Required Level 35. and yet it seems to be working? is it just the next level, is it because i'm in town, seems neither. let's just get to 35... and its not gray anymore, looks normal.


past the guardians, very cool, i should look up the story. more dungeons to get to Baal.

with a little preparation (dropping lots of healing potions on the ground outside the fighting area) not a problem.

now, for Tyrael's forced reboot of the Earth.

i do what the game says, enter the portal and end the game. did i miss anything back in harrogath? can i go back. loading in, choose difficulty Normal, back in Harrogath.

Strangely, Cain has nothing to say, but the townspeople do.

Baal's drops weren't that great. two weapons have slightly better damage, with tradeoffs (how valuable is 'prevent monster heal' anyway?). guess i'll keep one of each weapon with an interesting effect until i can figure it out.


of course i'm going to go to Nightmare difficulty, at least to try it out. also, according to chart, at level 37 going to Nightmare is optimal xp.


wow, even regular mobs hit quite hard in Nightmare. almost died to some zombies, how embarrassing.

what am i doing - i forgot to hit the cow level in Normal. as soon as i finish out this level, i'll wrap up for the day and head there next time.


2025.06.16 load in Normal, off to Tristram to get a leg and an empty book of town portal.


2025.06.30 short break; back. cow level again? Normal, Stony Field, Tristram, leg, book.

plan: play until level up (to 39) then stop. next time, see how much xp to clear cow level.

oops, ran out of cows. go to Nightmare Act 1 to finish.



* SECTION BELOW HERE IS FLOATING, WILL FIX WHEN SWITCH CLASS *

PALADIN BUILD - CURRENTLY ACTIVE

Paladin

reference

https://diablo.fandom.com/wiki/Paladin

https://www.icy-veins.com/d2/paladin-class-and-builds

skills

Offensive Aura

Defensive Aura

Combat Skills

Zeal (combat skill: multi attack, costs mana)

build=Zealot (early to mid career)

https://www.icy-veins.com/d2/zealot-paladin-build

https://maxroll.gg/d2/guides/zeal-paladin

stat goals STR and DEX as needed for equipment, rest to VIT

progression Sacrifice -> 20 (will synergize Zeal later), then Zeal, Fanaticism

end goal using both at same time:

Zeal (attack many)

Fanaticism (off aura: +dam +att.speed +att.rating)

synergy: Sacrifice (boost Zeal)


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REMINDER

* when switching characters remember to take equipment from hireling

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QUESTIONS

SAVE FILES { yes you can back up and restore even old LOD files }

https://www.google.com/search?q=diablo+2+resurected+save+files

Where are my save files, and can I archive and restore them so I can 'rewind' a character?, and move between installs?

https://www.reddit.com/r/Diablo_2_Resurrected/comments/ptxtr8/how_do_we_import_characters_from_the_original/

https://us.support.blizzard.com/en/article/286060

ETHEREAL { not many ways to hold on to these }

ethereal item repair any exception? using cube?

seems like giving to mercs is their only best use

IMBUE { ? }

what to do due with Imbue

CHAR RENAME { seems no }

https://www.google.com/search?q=d2r+can+you+rename+character

CUBE RECIPES

anything that can help advance?

RUNES

https://diablo2.io/runewords/

GOD? SATAN?

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FUTURE / TO DO

get OLED monitor, especially try dark areas 

MISC / REFERENCE

OFFLINE

https://www.youtube.com/watch?v=7bwn1TVCzqs (Why EVERYONE Should be Playing Offline - Diablo 2 Resurrected)

LEVEL

https://diablo2.diablowiki.net/Guide:Diablo_2_Level_Up_Guide_v1.10 {is this too old?}

https://news.blizzard.com/en-us/article/23725427/diablo-ii-the-story-so-far

https://diablo2.io/recipes/ "It shows the latest data from Resurrected v2.8 (where indicated), and otherwise uses data from Diablo 2 v1.14 LoD"

https://us.forums.blizzard.com/en/d2r/t/take-a-tip-leave-a-tip/2555

RESPEC

you get one per Act, or there's a command line to do it at will

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https://classic.battle.net/diablo2exp/

https://www.purediablo.com/diablo-2


GOALS 

2025.06 complete Normal with Paladin

then...

? Amazon

? Necromancer 

? Druid or barb ? Prob not

? Fire sorc