Is playing old games retro or vintage?
For a long time, it was just me being too poor to afford to keep up with the latest PC hardware, and the high price of new games. Wait a few years, and it becomes affordable. Now stay there, a year or two behind the curve, and now your gaming hobby is quite affordable.
By definition, my old hardware and software are vintage, i.e. old. Some of it is old enough to be antique, at least in tech reckoning. If I actively sought to play or make games in an older style, that would be retro. But I'm not consciously choosing old styles and techniques, just for the sake of being different. I'm choosing to spend time on it now because I've always wanted to, it just took a while to get to it.
But some old games I skipped on purpose, or didn't know about them at the time. Is that retro, for me to be interested in them? I don't think so, I consider it filling gaps in my history. This distinction is of minor importance to me, because I keep seeing references to 8-bit gaming being somehow cool, and it makes me nauseous, like anything to do with fashion. We used the tools we had at the time, to do what gaming we could. If I nostalgia for anything in the past, its because its attached to some element of lost and fading youth, not because of fetishism, and certainly not because things were better in the old days.
Anyway, I wandered off on this tangent because I am trying to listen to the "1UP.com Retronauts" podcast. Good podcasts are hard to find, and even more so good gaming podcasts. I listened to a show about Double Dragon, which was one of my favorite arcade games. Sadly, most of the podcast was devoted to console ports, so this may not be the podcast for me. And now I see in the queue an episode about Day of the Tentacle - something vaguely familiar, that I will need to research before listening to.
So I read up on Lucasfilm Games (now called LucasArts) and its like discovering an old room in my house that I never knew was there. I completely missed out on Maniac Mansion, and its successor, Day of the Tentacle. I don't think I missed it, but more avoided it. I played almost everything Infocom ever made, and I think I was about done with text parser games. I remember as they began to decline they started experimenting with graphics, and I dismissed it as an act of desperation.
Games like The Secret of Monkey Island didn't help, as it made attaching graphics to adventure games seem even more stupid. Of course, more and better graphics in games was inevitable, but I didn't get the impression there was adequate attention to story and atmosphere, or at least gameplay. I think this is why my gaming went into such dormancy during the 90s. It was a time of transition, from the experimental days of the 70s and 80s, to the commodity nature of gaming now. A lot of accepted standards and conventions weren't quite set yet, and there were a lot of evolutionary dead ends. But I can see that I missed a lot of good stuff too.
By the way, I think cultural decades don't begin and end necessarily where the calender does. What I refer to as 90s gaming actually started in the late 80s, and ended in the late 90s, probably with Half-Life. Thinking about that some more... I think Wasteland (1988) was one of the last such games of the 80s. Fallout (1997) and Fallout 2 (1998) were good games, but they belong to the quirky UI and pre-3d graphics of the 90s. Fallout 3 (2008) is what a standard 2000s game looks like. Its too soon to think of what a standard 2010s game is going to look like.
I missed out on Loom (1990), which used music in the UI. I think I actually tried one of the Indiana Jones off a demo disc (from a gaming magazine?), but it made no good impression. I still don't know what Sam & Max is. And of course I missed Grim Fandango (1998). Like System Shock, its often near the top of the list of all-time best games, and like System Shock, I will probably not be able to play it. And that was pretty much the end of Lucasfilm Games, and adventure games, for me at least.
I see an explosion of to-do items from here. I should see if I can find and play Grim Fandango, or more realistically, find a video playthrough. I should see what other adventure games I missed and add them to my list (I already bought Syberia on Steam). There's a lot more to say about the various ages of gaming, and what we thought about gaming at the time. For now, though, I have read at least the Wiki entries, and can listen to that podcast.
{days later}
I listened to the podcast and it was more and less then I expected. They got the original creators of the game on, and it was an interesting fun time, but I didn't really learn much about the game. Sometimes you don't get what you expected, but you still get something good anyway.
Showing posts with label Fallout 2. Show all posts
Showing posts with label Fallout 2. Show all posts
Tuesday, January 8, 2013
Sunday, December 9, 2012
Grand Theft Auto 4: The Ballad of Gay Tony
Nice intro - starts by showing Niko's story, with plenty of guest appearances from Johnny's story. It's sad to think that this is the last chapter, but it has to end or all these guest appearances in each other's stories could get exponential.
I like the style of this game so far. Everything's kind of bright and neon, yet fake and empty. Its a melancholy mix that reminds me of Vice City in some pleasantly updated way. I wonder if the addition of the 80s radio station was from this add-on, not the previous, and it was just made retroactively available. One of the downsides of retro gaming - your timelines tend to get compacted, if not outright squished.
This game has the P90! I haven't carried one of these (in-game, that is - I'm not likely to ever even see one in real life) since Fallout 2. I'm liking this add-on more and more.
I steer Luis to his Mom's house, and receive a sharp reminder that the Grand Theft Auto universe is a cruel one. Nobody loves anybody for long before it is inevitably ruined by jealousy, fear, and/or betrayal. I just met Luis' mom and I already want to take her on a helicopter trip over the city and bail out in mid-air.
Watching some TV and it occurs to me that GTA games used to be a sometimes subtle satire of our culture; now GTA 4 is almost as blatant as the movie Idiocracy. Yet another reason why GTA 4 feels like a sequel made by different people than the GTA 3 games. Usually sequels tend to lose original key players, subtlety, depth, and quality as they go forwards. Like Fallout 2, and Deus Ex 2. And yet strangely, there was a Fallout 3 and Deus Ex 3 that were better than their immediate predecessors, but still not as good as their originators. Maybe there is something to this, or maybe just coincidence.
I like the style of this game so far. Everything's kind of bright and neon, yet fake and empty. Its a melancholy mix that reminds me of Vice City in some pleasantly updated way. I wonder if the addition of the 80s radio station was from this add-on, not the previous, and it was just made retroactively available. One of the downsides of retro gaming - your timelines tend to get compacted, if not outright squished.
This game has the P90! I haven't carried one of these (in-game, that is - I'm not likely to ever even see one in real life) since Fallout 2. I'm liking this add-on more and more.
I steer Luis to his Mom's house, and receive a sharp reminder that the Grand Theft Auto universe is a cruel one. Nobody loves anybody for long before it is inevitably ruined by jealousy, fear, and/or betrayal. I just met Luis' mom and I already want to take her on a helicopter trip over the city and bail out in mid-air.
Watching some TV and it occurs to me that GTA games used to be a sometimes subtle satire of our culture; now GTA 4 is almost as blatant as the movie Idiocracy. Yet another reason why GTA 4 feels like a sequel made by different people than the GTA 3 games. Usually sequels tend to lose original key players, subtlety, depth, and quality as they go forwards. Like Fallout 2, and Deus Ex 2. And yet strangely, there was a Fallout 3 and Deus Ex 3 that were better than their immediate predecessors, but still not as good as their originators. Maybe there is something to this, or maybe just coincidence.
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