Saturday, December 17, 2011

System Shock : more playthrough

{spoilers}

Joey's System Shock Commentary: Part 16 - Laser Security Offline
So tedious. Why am I doing this again?

Joey's System Shock Commentary: Part 17 - Stay here you insect

Joey's System Shock Commentary: Part 18 - Laser Destruction

Joey's System Shock Commentary: Part 19 - The Maintenance Deck

Joey's System Shock Commentary: Part 20 - Invisible

(later)

Joey's System Shock Commentary: Part 21 - Skulls

Joey's System Shock Commentary: Part 22 - Hacker vs Robot
The kitchen sink effect keeps getting worse; more UI (compass), more enemies (mutant animals). I don't think there was ever a more ambitious game.

(days later)
Joey's System Shock Commentary: Part 23 - Anti Gravity
The technologies keep piling up: now anti-gravity, in addition to shields, laser/phaser type hand weapons, orbit-to-surface beam weapons, artifical intelligence, wetware (human-computer interface like Neuromancer), and not to forget full body regeneration, if not outright reincarnation (who drags your carcass to the regen station anyway?). Then there's the tech that the AI develops, like brainwashing and mutating humans, keeping them alive, and enslaving them.
The intro says the year is 2072; the intro also clearly has flying cars on a Bladerunner looking planet. This world has better tech than Star Trek and Babylon 5, just a few decades from now. Even accounting for some acceleration in tech, this is still a fucking mess. I'm only a third of the way through the game, who knows what's around the next corner.
The story could be fixed. They could have written it so that the creation of the AI itself is what causes the rest of the high-tech advances, in some singularity type runaway evolution. This could also be used to explain the craziness of the AI, instead of the thin 'AI's become genocidal when you take the safeties off' story. And at the end, blowing up the station could push the reset button, so that all the super-advanced new tech goes away with Shodan, and the protagonist makes off with a few trinkets, at best, and you can go into your sequel with a mostly clean slate.

Back to video... universal antidote, OK, that fits into all this tech.
But microwave ovens? What, there's no replicator?

Joey's System Shock Commentary: Part 24 - Try and Error
There seems to be no penalty for dying in this game.
Booster? So you can run faster than normally possible? Now this game has augs, like Deus Ex 3. What, no nano?

Joey's System Shock Commentary: Part 25 - She doesn't give up

Joey's System Shock Commentary: Part 26 - Access Denied?
Music sounds a lot like Deus Ex.

Joey's System Shock Commentary: Part 27 - Armed Rioters
Now the music sounds like Hexen.

Joey's System Shock Commentary: Part 28 - I.C.E. Defenses

Joey's System Shock Commentary: Part 29 - Deck 6 Alpha Groove

Joey's System Shock Commentary: Part 30 - Deck 6 Delta Groove

Joey's System Shock Commentary: Part 31 - I quit

Joey's System Shock Commentary: Part 32 - Shopping Mall

Joey's System Shock Commentary: Part 33 - Open Office

Joey's System Shock Commentary: Part 34 - Seven Eleven
These levels and wall skins take me back to Doom 2 days.

Joey's System Shock Commentary: Part 35 - Edward Diego's Secret
Oh now what - teleportation? Instant reincarnation while somehow being able to keep all your inventory wasn't enough magic? They need to work FTL travel (and holodecks) in to the game to achieve maximum kitchen sink mode.
Edward Diego has been cyborged like the rest, OK, but looks curiously like a small cyber-demon from Doom.

Joey's System Shock Commentary: Part 36 - Biohazard Area

Joey's System Shock Commentary: Part 37 - Process Failed
I'm on a tear now; I just want to get through this.
I was watching in 720 but it loads too slowly, so I'm down to 480. It's acceptable.

Joey's System Shock Commentary: Part 38 - Maintenance Clear Up

Joey's System Shock Commentary: Part 39 - Jettison her damn virus
Shodan sounds a little like Max Headroom and a lot like what will become the standard crazy AI voice of the 2000s.

Joey's System Shock Commentary: Part 40 - Antenna Mission begins
Finish one Fed-Ex sequence, start another.

Joey's System Shock Commentary: Part 41 - Wire Puzzle

Joey's System Shock Commentary: Part 42 - Dont step on the mines

Joey's System Shock Commentary: Part 43 - Antenna the 3rd

Joey's System Shock Commentary: Part 44 - Schulers Plan

Joey's System Shock Commentary: Part 45 - Engineering becomes my grave
Rebecca Lansing's voice actor sounds like a mix of California and Mary Poppins.

Joey's System Shock Commentary: Part 46 - Exploring the Flight Deck

Joey's System Shock Commentary: Part 47 - Breaking through I.C.E. Defenses

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