{spoilers}
Watched it again, kind of forgot what's going on. The player jettisoned the groves that were incubating a virus to zombify mankind. Then he took out some transmission nodes to prevent Shodan from uploading itself to Earth.
Joey's System Shock Commentary: Part 48 - One Man Rescue Team
720p is working again.
These repulsorlift puzzles feel a lot like Portal.
Joey's System Shock Commentary: Part 49 - Secret Areas
Oh yeah, destroying the reactor, that's what we're doing.
Joey's System Shock Commentary: Part 50 - Citadel Station Reactor Overload
Joey's System Shock Commentary: Part 51 - The last Escape
Joey's System Shock Commentary: Part 52 - Think Different
Joey's System Shock Commentary: Part 53 - Security?
Joey's System Shock Commentary: Part 54 - Masterminds
Joey's System Shock Commentary: Part 55 - Charged!
Joey's System Shock Commentary: Part 56 - The Fall of Edward Diego
Joey's System Shock Commentary: Part 57 - Force Door One
Joey's System Shock Commentary: Part 58 - Force Door Two
Joey's System Shock Commentary: Part 59 - Force Door Three
Joey's System Shock Commentary: Final Part 60 - System Shock
Somewhat anti-climactic, but how else could it end.
System Shock - A last letter from the Hacker
The epilogue is in paper format? Was this included in the box?Oh, its from the "the official System Shock I.C.E. Breaker Hintbook".
Overall the playthrough was a positive experience. I think I've gotten as much of the System Shock experience as I could without the frustration of having to relearn long discarded technologies and skills. I can see why this game has so much lore around it; it innovated much of what was to follow in FPS storytelling.
I used to wish somehow this game could be ported forward to current graphics and UI, so I could play it, but I see now that wouldn't work. Even if you re-did the voice work and music, the gameplay itself is still obsolete. Despite the many inventions, gaming hasn't been sitting still for 15 years; there have been many advances in storytelling, some of the best of which were clearly inspired from System Shock.
I'm looking forward to System Shock 2. I hope I can play it, instead of having to playthrough again, but I will experience it either way.