Steam sales make playing games not only possible, but probable.
I forgot how annoying the writing and voicing of characters can be in this game, especially some of the over the top accents. And the world is annoying too, with its weird mix of old tech, future tech, and magic. And yet, it somehow adds up to something.
A nice thing about a kitchen sink kind of game, where every kind of armament and magic are represented, often with variants (three kinds of ammo for every weapon), is that I get turrets. I love turrets. I love getting them, controlling them, repairing them, saving them, running them through multiple scenarios to find the best placements. I love turrets. It is especially cute in this game that I name them (once you get to repair them).
I haven't played Bioshock 2 in a while, but it comes back to you easily. Now I'm remember one of my favorite configurations: fire magic, multiple turrets following me, drill rush.
Here's an example of the liberties taken with technology in this universe: one of the good guys worked for Alan Turing during World War 2, then he went to work for Ryan in Rapture, and created an artificial intelligence to help run the city.
Poor Babbage the cat. What a sad easter egg.
Back to turrets. I love to take over an area, and make its defenses mine. Take out all the mobile enemies, then hack every camera and turret to my side. You have to shut off your own mobile turrets (let's just call them drones) first, or they'll die trying to take out whatever turret you're hacking. Even better, once you have this level of turret control, its time to go hunting for Big Daddy's, and once you get his Little Sister, harvest the ADAM.
Next day, and done. Nice little twists and turns at the end, but there's not much too it.
I was done with Bioshock before this, but I'm even more done now.