Later, I go to Warriv and travel back to the desert chapter of the game. Everyone I talk to has a new voiced greeting; I can go back even to the Tristram chapter, and NPCs there have a new greeting too (I guess I could have re-visited sooner). I shouldn't be able to take long physical journies, that's an error in the story. Using the teleport pads, sure (you could even work that into the story), but not by hoof and sail. Aren't I supposed to be in a hurry? Isn't the world ending? There are no consequences for time spent. I know, its just a game, right? Attention to detail cuts both ways.
Tuesday, April 17, 2012
Diablo 2: jungle
Ahh, Kurast, one of my favorite places in the game, and maybe in all of Blizzards fantastic lands. You can feel the moist heat of the jungle weighing you down, even through the 16-bit graphics and sound. Right off the boat you meet Hratli - now that's some good voicework. Alkor and Ormus are also fun, while Asheara is somewhat disappointing. I love walking around the town, spotting all the cultural references Blizzard likes to mash together. The audio sells it, but you can't underestimate the power of attention to detail, especially in this art form.
Age of Empires II (2013)
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